Showing posts with label Battlefront. Show all posts
Showing posts with label Battlefront. Show all posts

Wednesday, 29 February 2012

Commence engine restart procedure

in 3... 2... 1...

Hmm, November 2nd was the last update you say?  I guess I have some explaining to do...

Okay, so about November I really knuckled down on building terrain for the Brighton Bash Tournament.  With the assistance of Mike and Nathan, over the course of November, December and the first few weeks of January we cracked out 40ft of tree lines and about 50ft of hedge rows along with some Ironclad Bocage sections and a Kerr and King village in a box!  The likes of Skip, Steve B and Si also contributed.
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Kerr and King Normandy Buildings - Donated by Skip, base coated by Mike (along with FFI graffiti), fine detail and frontage by me.
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The tournament seemed to go well and the terrain was well received.  I took photos over the weekend which can be found here (photo-bucket uploaded them in reverse order annoyingly).

It took me a while to recover enthusiasm after that, but did eventually pick up the brush in late January to do some M3 Stuart I "Honey" tanks in Operation Crusader era Caunter camo.  I took photos along the way and we'll look at them at some point in the future.
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Ready to stroll around the blue!
Finally, the release of the Grey Wolf and Red Bear source books for Flames of War got me looking at the Eastern Front with renewed interest.  I picked up a few boxes of Plastic Soldier Company StuG III to form a Begleit StuG Battery and that really forms the basis for today's article.  If your interested, I did a review on the StuG kit over at Mighty Miniatures.

I want the StuGs to be multi-purpose so they can be just as easily used as a Panzer Battalion equipped with StuG IIIG or as a Normandy era StuG Battery, neither of which have tanks riders.  Now, I could just ignore the tank escorts when appropriate and leave them as a permanently fixed part of the tank, but that would be far too simple (as well as confusing if I don't upgrade all the platoons in the company to have Begleit).  Instead, I want to magnetize the the riders and the tank to make them removable.

The main issue with this approach is the Begleit StuG riders.  They come as a set of separate figures, rather than as a clump of figures (as the Russian equivalent do/did).  Whilst this makes for a more versatile figure it does complicate the magnetisation process!

To get around this I decided to use a central piece of stowage to take the magnet, and then mount the figures from this, daisy chaining them if necceary.  This would allow me to disperse the figures around the back of the tank whilst still keeping them as a single whole that could be lifted off as required.

Placing the magnet on the tank side was simplicity itself.  A Ø1.5mm rare earth magnet (I used Modifix) would sit in between the engine covers of the StuG so the magnet on the tank would need to correspond to this location.
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Almost made to measure!
The plastic is thin enough to be semi-transparent.  Holding the upper hull of the StuG up to a bright light, I scribed the corresponding point on the underside of the hull between the engine deck blisters and used this to glue a magnet in place.
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Stealth Mode Initiated!
 It's important to keep all the magnets pointing the right way so I glued a magnet to a piece of stowage first and held that in place on the hull when gluing the one on the underside.  The magnet on the underside will, when dropped into place, self locate AND make sure its pointing the right way.
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If you look closely you can see where the magnet dragged itself into place
That done, I completed the construction of the StuG's (an article in itself, maybe next week).  The magnet on the tank is now completely out of sight.

The next stage is to play around with some blue tac and find a good pose for the tank riders.  I use three or four of the Begleit models for each tank, positioning them around a crate, oil drum or other convenient piece of stowage that will accommodate a 1.5mm magnet.
Once happy, I use a 3mm drill bit in a dremel to drill a hole to locate the magnet.  I then place the magnet on the hull (to ensure its up the right way), added a dab of super glue and then put the drilled stowage onto it.  Keep moving the two bits so they can't get stuck to the hull!
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It's obviously important to make sure that  the stowage is bigger than a 3mm hole...
It's now a case of pinning the Begleit to the stowage.  Take one of the Begleit and dab a bit of bright paint (I use red) on it then push it against the stowage to transfer the paint over.  This lets you work out where you should drill if its difficult to judge.

Now, use a 0.5mm/0.75mm drill to place a hole on both the Begleit and the stowage.

You now need a piece of metal wire to pin the two bits together.  I use sandwich bag tie wraps as they tend to be about 0.5mm thick.  Cut off an plastic covering and stick one end into one piece with some superglue.  Once dry, cut to length and stick into the other piece.
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The very definition of "being pinned"
A similar technique can be used to attach a Begleit to a Begleit already attached to the stowage ("daisy-chaining").
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Oooh, nasty!
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As can be seen, a similar technique can be used for 0.50 cal exit wounds...
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<sing>"here I am, stuck in the middle with you"</sing>
Once this is dry it should leave a cluster of Begleit and stowage that lifts clear of the hull like so:
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All ready to keep them damn ruskies off the StuG
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"Stealth Mode Ini.. wait.  What do you mean it doesn't work on the escorts?"

The next stage will be to go back and add some green stuff tarps and bed rolls to hide the pins where I've needed to use long ones and also add some more stowage so it really looks like the Escorts are having to find somewhere to sit.

Of course, the magnet in the hull would also allow us to make "destroyed" smoke plumes or clusters of stowage (so the rear hull doesn't look empty without riders).

So there we go.  Next update will either look at the finishing work on the escorts or tips on building the StuG kit depending how much work I get done!  I'll try and get back into weekly updates too.


Wednesday, 2 November 2011

Green(stuff) Piece

Hello,

Just a quick update.  I had started writing this entry a few weeks ago to kill time on a business trip.  Finally got around to finishing it off now.  I had made a start on the hedges for the tournament but I've had some difficulty getting a straight cut and need some fatherly assistance.  sadly he's still in Devon on his holidays...

A few years ago, BF used to put a tank crewman in with each tank and these were great little figures, generally either a wounded crewman clutching his arm or a more... pro-active one clutching a sub-machine gun like he's going to hunt down the ATG that just brewed him up.  The German's also got a pretty neat one of one crewman dragging a dazed comrade forward.  At some point BF stopped putting them in the Blister which was annoying but I had managed to build quite a stock pile of Brit and German ones anyway, with a few given by other guys in the club who didn't use them.

Now, I typically use them to show a tank is baled/bogged by sticking one on a penny (I used to try and get a full crew onto a small base) and I have used one as the basis for a tank commander previously, but I was running short of DAK figures to finish off my command bases and I thought, "why not just use some of the SMG armed ones?"

There are two figures that wouldn't look out of place on a DAK base.  One has the DAK style peaked soft cap, goggles and shorts with MP40 by his side whilst the other is emptying his SMG towards the enemy.  Really, the only thing they really need is some webbing (canteen, maybe the bread bag too) to make them blend in with the infantry/guns they are leading.

I'm no sculpter but I have had a stab at using green stuff in conversions before, such as the aforementioned tank commander.

Compared to that, a canteen and bread bag seemed pretty simple!

Firstly, I looked over some reference material (google searches, looking at other DAK figures) to try and work out how the webbing should look.  It's important to get the big detail (relative size, shape, position) right because no amount of fine detail will hide a major boo-boo like getting the canteen stupidly big or on the wrong side!

Here's how it should look:

The next thing is to work out how the sequence.  We need to work outwards with the greenstuff so its Bread Bag, then Canteen, then the strap of the canteen that holds the cup on (the metal cup of the canteen will just be a simple line break on the canteen shape).

Next, I knock up some green stuff into a 50:50 ratio.  I recall an old White Dwarf article saying to use half of what you think you need and it has always seemed good advice; I always seem to mix too much, even then.
No doubt modern White Dwarf would tell you to mix three times as much as you think you need!

The bread bag is fairly simple to do.  I roll out some green stuff onto a wet tile (greenstuff doesn't stick well to wet things.  So keep blades and fingers damp!) and, using an existing model as a reference, cut out a thick rectangle of about the right size for a bread bag.

Now, using a wet blade, lift the rectangle off the pallet and place on the right rear side of the model (again, worth checking a reference when doing it).  I let it sit for about half an hour to partly cure then used a sculpting tool to remove the material between where the belt loops sit, add an indent around the edge to represent the breadbag's front and add two indents for the buckles.

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Not modelled - Bread
It's important not to rush things so I left the bag to cure overnight.

Next I worked on the canteens.  I mixed up some more green stuff and formed it into a tear drop size about the size of the canteen (including cup).  This was placed over the breadbag (if present) and allowed to sit for about thirty minutes.  I then flattened the top down to square off the cup and indented a line to show where the cup meets the canteen.
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I left that to cure fully and pondered the next step.  I needed a strap to join the canteen to the cap/cup.  However, after a few attempts I had to admit that such a fine strap was just out of my ability.  Thankfully I spotted a post by one of my fellow Brighton Warlords, Ade over at Restless Wargamer.  He had been playing around with a GW product called liquid greenstuff with great effect.  Luke at Onslaught Games had some in stock so, on a whim, I grabbed a bottle.

It's pretty neat stuff.  It can be picked up by brush and can then be cleaned off in water with little impact to the brush afterwards.  It seems to be aimed at patching up finecast models but I decided to experiment and tried "painting on" the strap, like painting a fine line.  This seemed to go well, but wasn't quite as defined as much as I wanted.  Once it cured, I painted on another layer and this seemed to do the trick.  Once it cured, I cut the strap square at the bottom and did some mild filing to get the strap flat but otherwise it required very little work.
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So there we go, some relatively simple greenstuffing converts spare tank crews into interesting alternative DAK infantry/commander.

Tuesday, 20 September 2011

"Base" of fire

Hello!

This week I thought we'd look at how I do the basing.  It's something that I usually get asked by the new guys and I know its one aspect that a lot of the chaps at Brighton Warlords seems to hate!

I've experimented with various methods since my first army.  Initially I just stuck the figures on the bases and covered in sand, a direct throwback from my transition from 28mm Games Workshop!
truck_and_team
MY EYES!

As you can see, it lacks...charm but it is relatively simple and could be easily improved by building the sand up around the figures to blend their individual pedestals in.

After the first two platoons, and on the basis of a few examples on the old Battlefront website, I started experimenting with Poly-filler and have pretty much stuck with it ever since.

Now, there's two camps of thought on using poly-filler:
The first camp just covers the base with poly-filler and then sticks the figures in, relying on the poly-filler to hold it in place.  Benefits?  It's quick and easy.  Downsides?  It can leave the poly-filler sitting away from the figure's pedestal (which can be hidden by other basing materials) and can leave the models susceptible to parting ways with the base over the course of a game!

The second camp, the one I fall into, sticks the figures to the base and then applies the poly-filler around the figures.  This is a lot more time consuming, messy and fiddly but, in my opinion, gives a better finish and certainly gives a stronger bond between model and base.

So, how to do this without going mad?  Let's look at the process:

Materials
So, all polyfiller's are equal?  In my experience, no.

  • The mix-yourself stuff can be good but, honestly, I'd rather spend an extra quid or so and not spend half the evening trying to nail the ideal consistency!  
  • The cheap "generic" ready-mix was, on both tubes I ever used, way too liquid and a nightmare to work with.
  • My ideal choice is the branded ready-mix.  A tube goes a long way so I don't see an issue with the extra cost and it always seems to be in a nice, fairly dry, mix that is easy to work with.

Interestingly, I don't advise using the ready-mix  for decorating as it dries too hard and is a bitch to sand down. But I disgress...

Tools
I use a few tools when working the filler:

  • Old GW sculpting tool - the one with a knife edge on one end and a scoop like end.
  • A metal pick - perfect for poking between the legs - oo-er!
  • A spare base.  Just to place excess polyfiller off the blade edge till its needed.  


Method
First step, stick all the figures to the base, painted or otherwise.  I prefer doing all this before painting but it should work out okay with painted models with a bot of care.  Now, drop a pea sized dollop of poly-filler on the base, somewhere away from the figures.
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Atchung!  Filler!
Now, use the sculpting tool to start working the filler towards the figures, adding more filler to cover.
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This, of course, would work well for Eastern Front snow bases :)
The trick to working the poly-filler, especially up to the feet and between the legs, is to keep the tip of the sculpting tool wet, so that the poly-filler doesn't stick to the blade.  You don't want an excessive amount of fluid on there as it makes the polyfiller go very smooth, robbing it of its texture.
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Sculpting Tool to the nads - definitely not Cricket!
This should eventually leave you with a base like this.  If you want to add the impression of weight to the figures (such as guns sinking into soil or infantry sinking into soft sand) then you can let the filler partially cover the feet, but for the most part you probably want to avoid submerging the figure too much.
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"Wet look" is in this season
As the base starts drying, its possible to disturb the poly-filler with the sculpting tool to add some extra texture.  Another way of making the base more interesting is to add sand in patches for "rocky" areas and the like.  This can be sprinkled on when the polyfiller is wet, but I find it better to use PVA glue once the Poly-Filler is dry.
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"And over here we'll add the fuher water feature.  Oh Hans, it will be magnificent!"
Once its all done, its just a case of base coating a suitable earth tone and dry brushing up.  Adding stilfor or static grass can also make the base more interesting as well as hide a multitude of sins...
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See!  Multitude of Sins successfully hidden.
Finally, something I'm experimenting with is using the dried up Poly-filler that collects in the cap to create rocky outcrops.  Just break a bit off and stick into the wet polyfiller, especially in an area that's gone too smooth through using a wet tool (oo-er, okay enough of that).
Stone Cold Paul Austen has also done something similar.  He cracked the dried Poly-filler out of the container he uses to mix it and got some very large bits to add flavour to the base.  he was kind enough to let me have some of hos photos to show the technique off.  Cheers Paul!
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He does try and claim bullet-proof cover all the time though...
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Paul's bunker-busting sniper team

See you next week.

Thursday, 7 July 2011

Flak-tastic - FlaK-36 on the limber

Hello,

Another short post this week whilst I'm in-between projects.  Hopefully next week I'll be under way with the A13 but this week has been a bit hectic.  Instead, lets take a look at one of my many 'work in progress' side projects, the fearsome FlaK 36 or "88"!

When I started my DAK force I knew I wanted a pair of these fearsome dual purpose guns in the force.  They've always struck fear into my 8th Army force with the gun able to pick off even Sherman II at long range with ease!

I wanted to have the 88 firing from the limber.  The carriage and trail of the 88 was quite ingenious.  Two, non-folding, legs of the cruciform trail form a spine to which wheel units are attached.  The way the carriage is designed allows the 88 to be fired from the carriage, albeit with a limited arc of fire.  Quite handy in the mobile warfare of the North African deserts.
Schnell!
The two remaining legs are hinged and fold down in action to form the rest of the cruciform trail.  The legs don't bend beyond 90°, so when firing from the carriage they sit sticking out quite awkwardly (as can be seen above).  A video I saw of an 88mm firing like that in Normandy appeared to show the 88 tipping over then bouncing off these feet to right itself (Here at 0:30).  Hairy stuff!  This site has some good pics of the 88 on its carriage.

The first thing I did was to form the base.  With all eight crew modelled, the 88 needs a lot of real estate and being mounted on the carriage makes the beast even bigger.  To get round this I planned to stick a FoW medium base to the back of the large base.

First I lined the bases up using a steel ruler turned on its side.
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Precision Engineering
I then glued plastic cut from a blister to bridge the gap, a strip on top and one on the bottom.  When I polyfiller the base later I will fill this in and sand down to hide the join.

Next I glued the wheels to the carriage units and the carriage units to the trail.  I also glued the gun to the pedestal leaving me with two main sub assemblies: the carriage and the gun.

Next I got the Dremel out and, using a 0.5mm drill bit, drilled holes in the legs, carriage and the base of the pedestal.  I then inserted lengths of the cable tie wire I mentioned alst week to form pins.  I kept the wire coming out the Pedestal fairly long to allow it to rotate in the carriage (and be removed to fit in the case, did I mention its big?) whilst still being stable.
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Pedestal and one Trail Arm drilled and wired.  Note also the plastic strip on the base.
Next I glued the arms to the carriage, guiding the wire into the mating hole I had drilled.
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An upturned 88mm.  Certainly a site that would make most allied tankees happy!
You can probably also see that I've drilled and pinned the wheels to go into holes in the base.  This is just to give the carriage a fair chance of staying stuck to the base in day to day use!

That leaves the 88 looking something like this:
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Arms down and ready to fire!
That pretty much gets the gun done (I'll add the wire spools and towing arm later).  The crew is the next to receive my attention.  Most of them will be one the base as per normal but I wanted one or two per gun to be on the carriage, loading.  Obviously the circular bases would not really bled in with the carriage so we need to get busy with the side cutters!
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"Atchung!"
Firstly, I cut off the majority of the base leaving just an area around the foot.
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Rough cuts
Next, I carefully cut away the material under the foot.  I find its best to err on the side of caution and file down an excess rather than try and rebuild a foot from scratch!
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"Do your worse!  I'll never talk!"

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Footloose and fancy free

Next, I use the trusty 'ol Dremel and pin the foot.
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Worse than standing on Lego

It's then just a case of drilling a corresponding hole on the Carriage.  Obviously I'd recommend doing a dry run with some blu tac first to work out the narrative of the base (who's where and who's doing what) rather than leaving the carriage looking like Swiss cheese from aborted drilling runs!
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Earning that Rate of Fire of 3!
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A fully kitted out Jerry super weapon (shortly before the 25pdr got the rotter!"
So there we go.  Two 88 ready for painting and then a visit to the table top to terrorize some Englanders!
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Well, I make that six dead Grants...
That's it for this week.  Hopefully Everest will have my hot glue gun for em and I can prep the A13 Cruisers next week.  See you then.